Hello there!


I'm Alexander Adkins, a software engineer.
Here's a compilation of projects I've worked on.

Cannonball the Clown using the computer

Skills

Languages

C#

Python

C++

Java

C

HTML/CSS

React

Toolkits

Unity

Unreal

wxWidgets

Git

Gatsby

GraphQL

Node.js

Jira

VTK

OpenCV

Open3D

OpenGL

Projects

Unity Game

2024

Explorable Condo



I used photogrammetry to create a mesh of a near and dear condo. I wrote a custom movement controller in order to navigate the mesh, and used publicly available geological survey data to visualize the outdoors as a point cloud!

Unity Game

2023

Coots World



A 3D exploratory game created for the Ludwig Game Jam 2023. Game utilizes Unity Terrain tools and shaders to create a PSX-Like experience. Click thumbnail to go to game page!

Unity Game

2022

Shades of Autumn



I designed and created a short video game entitled Shades of Autumn. I coded systems such as a game manager, quest manager, ladder system(harder than you think!), movement system, low resolution aesthesic, dialog system (fully scalable scripts to apply to any npc). Click picture to play!

Unity Project

2022

Voice Activated Vending Machine



I created a voice activated vending machine that may be used in Unity Projects. I used nixon-voxell's custom Unity package UnityNLP in order to train a Naive Bayes classifier model. This model is then used in conjunction with the Unity's DictionRecognizer API in order to parse input from a microphone and facilitate an order. Click picture for video demonstration.

Unreal Graphics Project

2021

Rainbow Simulation



Using six different rainbow simulation algorithms, I coded and added an unreal blueprint node that will simulate a rainbow from one of the six available methods. Click picture for video demonstration.

Unreal Graphics Project

2021

Rolling Balls Using Boid Behavioral Model



I created a flock of rolling actors using the boid behavioral model. This required the use of three separate forces; Separation, Alignment, and Cohesion. The separation force moves outward balls away from the player. The alignment force steers all balls towards the average velocity of the flock. The cohesion force moves the balls in the average center of mass of balls around it. When these three forces combine, it produces a bird like flock effect. Click picture for video demonstration.

Unity Game

2020

Bruise Cruise



As VFX Programmer, worked on the lighting and post processing effects. Worked on a team of 7 UMBC students to create a playable video game for UMBC’s Undergraduate Research and Creative Achievement Day (URCAD) 2020. Bruise Cruise is a side-scrolling beat 'em up. Game was created using the Unity engine with c# scripts. Project used Gitlab for design and Github for version control. Click picture to play!

Unity Game

2020

Cannonball the Clown



Created and coded Roguelite using procedural map generation. All artwork created painted using Aseprite.Game includes three distinct enemy types and a final boss. Click picture to play!

About Me


A creatively driven software engineer. I've designed and build desktop applications for the last two years. These applications contained a wide array of features such as 3D viewports for visualiation of data, binary serialization of data and custom drawing of graphical user interfaces. I've developed frontend applications that interface with machine vision cameras to enable dynamic imaging.

In my free time I enjoy maintained my passion for video game development by creating virtual experiences. I am a fast learner. I am continously driven to master new techniques and software to realize my vision with personal projects. I've taught a college accredited course in video game development and love teaching others what I have learned.

Created using ReactJS and Gatsby SSG